


An issue of the game gets stuck when the client quits the lobby while launching Duel multiplayer session.More occurences of out of synch caused by AI in Multiplayer.The issue of the game getting stuck if the last AI player loses in his own turn.Adjusted AI hero turn prioritisation to consider reinforcing heroes to move first.Adjusted AI reachability calculations to have more up to date info when saving and loading.Adjusted decision logic when considering attacking another player (taking into account relative player strength and absolute current strength.Game crashes on the loading screen if a save created contains a hero with governor abilities unlocked and is assigned as governor of town.The defeated heroes will still appear on the minimap after a save/load operation.Added a new option in the Settings to enable/disable Atmospheric Fog.* Also the smoothness of the rotating has been improved.* Keyboard rotating sensibility can be adjusted.* Mouse rotating sensibility can be adjusted.* Mouse right click rotation can be disabled.There are new options regarding camera rotation:.* The colors are stronger and more saturated.The saturation of the world has undergone a major overhaul based on user feedback.Improved the destruction physics in Siege combats.AI Speed/Adventure Speed/Combat Speed from the Options menu will change to their default values when the user Loads or starts any save/load action.
